I also had some interesting cases where i was pushing a particular fighter (Josh Barnett) and he won the title, he ended up being tested for PED's and got caught, so i had to strip my title holder as he was out with a suspension for 1 year.
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You also have random events take place, such as legal issues, i had a case where my org got hit with a 20m fine due to avoiding tax.
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There is also elements such as demographics, which means certain regions want to see local stars do well, that could be a huge issue if lets say you are an org based in Africa and lack proper marketable Black or local stars Or if you are an Asian org but struggle to find larger HW type fighters for that division.
WMMA 5 TO 4 MOD CONVERTER TV
For example, there are various things that can play into this game, such as the reality TV, you could promote some marketable character to try to get him over on TV and then specially book him in a way where he is likely to win, playing to their strengths, then try to some how win the title. You need to actually believe you are booking real fighters. To power a buildcraft quarry using a kinetic dynamo in 1.12.It does get repetitive for sure, i guess it depends how much you like booking, historical stats and you do have to have some fantasy/imagination when playing this game. Is there a step in the interface process I'm missing with the RF Consumer and and Bridge? I tried placing the consumer on the opposing side of the producer to make a straight line of consumer>bridge>producer and a then I tried placing the consumer on top of the bridge to make an "L" shape, neither worked and the bridge buffer still reads zero energy. As far as I can tell the fault is in the consumer and bridge interfacing because the MJ producer and wood kinesis pipe should be providing the connection to the quarry machine.
WMMA 5 TO 4 MOD CONVERTER FULL
The consumer says it has a full buffer, but the bridge (right against the consumer) says it has zero energy in it's buffer. So I have set up RF Consumer>Bridge>MJ Producer>Wooden Kinesis Pipe>Stone Kinesis Pipe>Quary (buildcraft). I am putting power in with a MV connector (immersive engineering) and the capacitors are set correctly (concerning input/output)īut no power is entering the wooden kinesis pipe. I'm using energyconverters_1.12.2-1.3.7.30.jar as my energy converter version I'm trying to power a quarry (buildcraft) with waterwheels (immersive engineering) and I need to use energy converters to do this. I don't know if I'm doing this wrong or not. To get the Energy Consumer, just put any producer into a crafting grid and you get the corresponding consumer. IC2 Energy Producer (LV in this case, just replace the Transformer with any other transformer for its corresponding tier) The conversion rate is currently 1 Eu : 4 RF : 4 Tesla.
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An Energy Producer will convert that energy to another type - just connect a cable or any machine to the producer and you are good to go.Ī single energy bridge supports up to 6 consumers and/or producers (1 per side) - but any consumer/producer may only connect to one bridge at a time! The Energy Consumer will consume energy from an energy source and store it inside an adjacent Energy Bridge. if you want to do that for some reason.Įnergy Converters provide you 3 different Block Types: Energy Consumers, Energy Producers and the Energy Bridge. Redstone Flux) to another (IndustrialCrafts EU). This mod helps you generate the needed energy by converting from one energy type (i.e. and then you need that one industrial craft machine to craft your jetpack. You probably know the feeling when you start your base, completly decked out in RF based machines like sag mills or arc furnaces. This mod idea is based on PowerCrystals "Power Converters" Mod.